Friday, 8 April 2016

A Tale of Souls and Swords, Eternally Retold

Apparently alone with nothing but a pocket of scrap and a Pathfinder (who obviously wasn't bothered being lead and accompanied by an un-dead feudal samurai) Shiro still felt the eyes of the Ten Thunders watching his every step. The Dragon and the strangely compliant Puppet riding on it's back flying high above him enforced his paranoia and were both no doubt keeping his betters updated on his whereabouts and goings on... Somehow.

No peace.

Paranoia notwithstanding, with so many successful missions, even with his accidental possession of the once head of the Katanaka Clan, Shiro (Toshiro always felt to formal) could respect the Ten Thunder's way of leadership. Shiro had first hand knowledge, he lead the same way, once.
Failure was met with harsh and all-too-often fatal retribution yet victory came with vast benefits.
Such as continuing to move and think un-aided was a good one he joked.

It took some adjustment and quick thinking but Shiro was 5% sure he was getting away with the act. If the Ten Thunders knew, they obviously found him more useful alive than dead.
Shiro looked upon his prosthetic torso and his Katana skillfully artificed to look more akin to a Bokuto and grimly smiled. Come rain, snow, magical hurricanes or what was now plain abusive heat, Shiro was going to find what it was he sought, not for the Ten Thunders but for for himself. It's not often Fate hands one a second life after all...

Welcome to Lambs Breath Nord! My first Shifting Loyalties campaign and something I'm very excited to play! It's always been a want of mine to create a narrative within the games I play but I always struggled with the implementation of doing so. Yeah I could spin a tale of the mighty Rasputina rushing towards the enemy ruins to demand a refund on the blender they sold to her but then when I get near-table wiped, it sort of ruins the story I was planning on telling.

The Silent One fell to her knees, the receipt for the blender fell from her hands and danced out of reach in the harsh wind.
"Unfortunately, we need a receipt to refund this item, please get in touch with our customer service hotline" said Leviticus.
All was lost.

Within the Shifting Loyalties rule set though, this isn't a problem and creates games where you have a past, a goal and great way to connect together all the random match-ups one gets when playing Malifaux. It also allows me to stretch out my average fan fiction muscles when I have little to go on when it comes to Malifaux fluff.

I decided on playing Ten Thunders with Toshiro, the Daimyo leading the first wave of games. His buff to minions and summoning plus giving me pseudo 3Ap in his (0) actions gave me more options than if I were to run Kang (too slow) or Ototo (just as slow). Alongside him I hired Dawn Serpent (because as a minion able to be buffed by Tosh, the Dragon is ridiculous); A Shadow Effigy for easy scheme running, a Komainu and a Pathfinder for more summoning and disruption. All minions, all the time. Giving myself no script (the campaign currency used to hire and to buy upgrades) first week might be bad but for such a solid Vp focused line-up, I was happy to earn it from scratch. Plenty of opportunity out there.

Follow me as Shiro sets foot into the idyllic town of Lambs Breath Nord in order to find the Black Soulstone to free himself from his Ten Thunder masters and be a free, un-dead man. I can already tell its going to be a lot of fun.

Create legend on the stage of history and have fun out there.

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